So what you might notice is that when I drew this, the horn came out straight. And let's just create a horn right in the middle of the forehead. Hit B to bring up our brushes, S for the brushes that start with S and let's get SnakeHook2. Let's go ahead and turn off symmetry mode. Now there's one other variant of the SnakeHook brush that I wanna show you. So just make sure that Sculptris Pro is turned on when using the SnakeHook brushes from now on. It doesn't quite know what to do with it. So if we turn this off and undo that, and then try to use it again, it's not really going to create much of an effect at all. Now this brush only works when Sculptris Pro mode is turned on. It doesn't peter out so you can create things that are as long as you want. So with Snake Sphere, the interesting thing you'll notice is that it maintains a diameter. So let's undo that and switch to a different brush. If you wanna create some really long tentacles or something, eventually it's gonna reach a point where it just kinda dies off. So one thing I've noticed with this is that you know, it's really great, it works nice but the effect kinda peters out towards the end. So let's just zoom out a little bit here and try something else. So let's undo that and just witness this as it happens. So you can see that it added little triangles all along to keep any one triangle from getting too stretched out. So let's turn on our wireframe with Shift + F and zoom in on that. And if we turn this on, it works great with SnakeHook because what it does is it automatically subdivides the model to maintain smoother topology. So there's a new feature in ZBrush 2018 called Sculptris Pro mode. So you can see what is doing is it's stretching out these polygons but at a certain point, it just becomes really, really difficult to maintain any sort of smooth topology with this. Now let's just use this to grab and pull on the model. And let's switch to the SnakeHook brush, B, S, and you can find it here, SnakeHook. Now with ZBrush 2018, there are some new varieties of the brush as well as a whole new feature that really allows SnakeHook to live up to its full potential. The problem up until now is that the affected head on objects is so extreme that it becomes unpractical quickly. The SnakeHook brush has been around for a long time and it does some interesting things.
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